$x
$x : float
Class Point3d
subtract(\Tazorax\MathUtils\ThreeD\Point3d $point, \Tazorax\MathUtils\ThreeD\Vector3d $vector) : \Tazorax\MathUtils\ThreeD\Point3d
\Tazorax\MathUtils\ThreeD\Point3d | $point | |
\Tazorax\MathUtils\ThreeD\Vector3d | $vector |
subtractP(\Tazorax\MathUtils\ThreeD\Point3d $point1, \Tazorax\MathUtils\ThreeD\Point3d $point2) : \Tazorax\MathUtils\ThreeD\Vector3d
\Tazorax\MathUtils\ThreeD\Point3d | $point1 | |
\Tazorax\MathUtils\ThreeD\Point3d | $point2 |
offset(float $x, float $y, float $z) : \Tazorax\MathUtils\ThreeD\Point3d
float | $x | |
float | $y | |
float | $z |
add(\Tazorax\MathUtils\ThreeD\Point3d $point, \Tazorax\MathUtils\ThreeD\Vector3d $vector) : \Tazorax\MathUtils\ThreeD\Point3d
\Tazorax\MathUtils\ThreeD\Point3d | $point | |
\Tazorax\MathUtils\ThreeD\Vector3d | $vector |