$x
$x : float
Class Vector3d
inverse() : \Tazorax\MathUtils\ThreeD\Vector3d
dot(\Tazorax\MathUtils\ThreeD\Vector3d $vector) : float
Computes the dot product of the this vector and vector $vector.
| \Tazorax\MathUtils\ThreeD\Vector3d | $vector | the other vector |
normalize() : \Tazorax\MathUtils\ThreeD\Vector3d
Normalizes this vector in place.
isLowerThan(\Tazorax\MathUtils\ThreeD\Vector3d $vector) : boolean
| \Tazorax\MathUtils\ThreeD\Vector3d | $vector |
isGreaterThan(\Tazorax\MathUtils\ThreeD\Vector3d $vector) : boolean
| \Tazorax\MathUtils\ThreeD\Vector3d | $vector |
multiply(\Tazorax\MathUtils\ThreeD\Vector3d $vector, float $scalar) : \Tazorax\MathUtils\ThreeD\Vector3d
| \Tazorax\MathUtils\ThreeD\Vector3d | $vector | |
| float | $scalar |
multiplyV(\Tazorax\MathUtils\ThreeD\Vector3d $vector1, \Tazorax\MathUtils\ThreeD\Vector3d $vector2) : float
| \Tazorax\MathUtils\ThreeD\Vector3d | $vector1 | |
| \Tazorax\MathUtils\ThreeD\Vector3d | $vector2 |
crossProduct(\Tazorax\MathUtils\ThreeD\Vector3d $vector, float $x, float $y, float $z) : \Tazorax\MathUtils\ThreeD\Vector3d
| \Tazorax\MathUtils\ThreeD\Vector3d | $vector | |
| float | $x | |
| float | $y | |
| float | $z |
crossProductV(\Tazorax\MathUtils\ThreeD\Vector3d $vector1, \Tazorax\MathUtils\ThreeD\Vector3d $vector2) : \Tazorax\MathUtils\ThreeD\Vector3d
| \Tazorax\MathUtils\ThreeD\Vector3d | $vector1 | |
| \Tazorax\MathUtils\ThreeD\Vector3d | $vector2 |
add(\Tazorax\MathUtils\ThreeD\Vector3d $vector, float $x, float $y, float $z) : \Tazorax\MathUtils\ThreeD\Vector3d
| \Tazorax\MathUtils\ThreeD\Vector3d | $vector | |
| float | $x | |
| float | $y | |
| float | $z |
addV(\Tazorax\MathUtils\ThreeD\Vector3d $vector1, \Tazorax\MathUtils\ThreeD\Vector3d $vector2) : \Tazorax\MathUtils\ThreeD\Vector3d
| \Tazorax\MathUtils\ThreeD\Vector3d | $vector1 | |
| \Tazorax\MathUtils\ThreeD\Vector3d | $vector2 |
sub(\Tazorax\MathUtils\ThreeD\Vector3d $vector, float $x, float $y, float $z) : \Tazorax\MathUtils\ThreeD\Vector3d
| \Tazorax\MathUtils\ThreeD\Vector3d | $vector | |
| float | $x | |
| float | $y | |
| float | $z |
subV(\Tazorax\MathUtils\ThreeD\Vector3d $vector1, \Tazorax\MathUtils\ThreeD\Vector3d $vector2) : \Tazorax\MathUtils\ThreeD\Vector3d
| \Tazorax\MathUtils\ThreeD\Vector3d | $vector1 | |
| \Tazorax\MathUtils\ThreeD\Vector3d | $vector2 |